EPICA Starting Village Impressions
Change log Added spawning/despawning effects Added farm pigs, tortoise Modified player user interface, the xp bar is now more streamlined, the objectives and skillbar fade in/out depending on usage.
Change log Added spawning/despawning effects Added farm pigs, tortoise Modified player user interface, the xp bar is now more streamlined, the objectives and skillbar fade in/out depending on usage.
We are now working to fine tune the alpha client content prior to randomly invite people from our social networks to participate in testing LEGENDS of EPICA. For a chance to be invited follow us on Twitter https://twitter.com/LegendsofEpica Facebook https://www.facebook.com/LegendsofEpica Vimeo https://vimeo.com/legendsofepica or here on YouTube!
Taking the town portal to the village of Naeros.
Epica is under siege by an unknown force. In recent years the water line slowly crept further up the coast. The teachers from the Alchemy School of Naeros were among the first to notice, since they keep track of the moon and stars, and the tides. While there wasn’t real concern at first, another trend…
Work in progress snapshot of the player versus skeleton king Unbone himself.
First footage of the LEGENDS of EPICA Warrior Berserk skill, a powerful attack to counter enemies.
Today we reached a development target, for the first time all the essential game features are in place. LEGENDS of EPICA Game Systems Character Creation Combat Crafting Environmental Gear/Equipment Inventory Ladder/Rankings Menu Mount NPC Interactions Skill Social Stats Questing All these game features are database driven where needed. While the game was originally planned to…
Newly added archer put to test in this battle. This footage is a test of AI skills, overall impression, does not represent final gameplay. For more about the upcoming RPG LEGENDS of EPICA, and how you can be part of the Alpha test, follow at: Twitter twitter.com/LegendsofEpicaYouTube youtube.com/channel/UC0hqHmJrESat5jOHM5JnaZw
Working on combat, tweaking overall fidelity. Added more sounds, animations, characters, effects recently, and updated the combat system overall. Next, adding archers and mages ..
https://vimeo.com/372125982 Stress test of 50 & 100 entities. Next, tweak sounds, items, and stats.